Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Aurora commercial featuring my work on the Aurora_LN and the Missle asset.
Aurora commercial featuring my work on the Aurora_LN and the Missle asset.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
Hornet Commercial - With hero shots of my missile.
Hornet Commercial - With hero shots of my missile.
Concept by Elijah McNeal. Everything else was done by me.
Concept by Elijah McNeal. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Early_Production.jpg
SWK_X_Wing_LARGE.jpg
X_Wing_Flat1.jpg
X_Wing_Flat2.jpg
X_Wing_Flat3.jpg
X_Wing_REF1.jpg
X_Wing_REF2.jpg
X_Wing_REF3.jpg
X_Wing_TextureSheet.jpg
X_Wing_Wings_TextureSheet.jpg
Tie_Fighter_6.jpg
Tie_Fighter_1.jpg
Tie_Fighter_3.jpg
Tie_Fighter_4.jpg
Tie_Fighter_2.jpg
Tie_Fighter_5.jpg
Tie_Fighter_Game_Model.jpg
SWK_Escape_Pod.jpg
Preproduction test of a stylized look for the game. Concept by Grant Gosler.
Preproduction test of a stylized look for the game. Concept by Grant Gosler.
Kitchen level for Ghostbusters: The Video Game. Majority is my work. Food props by Juan Domanski. Additional props by Glenn Gamble.
Kitchen level for Ghostbusters: The Video Game. Majority is my work. Food props by Juan Domanski. Additional props by Glenn Gamble.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Vertex color, paint scheme, tech set up. I modeled, UV'ed, and textured the missiles. Ship model by CGBot. Ship upgrades by Chris Smith and Patrick Thomas.
Aurora commercial featuring my work on the Aurora_LN and the Missle asset.CGBot made the Aurora. Chris Smith and Patrick Thomas made the ship upgrades. I implemented the upgrades, technical rigging, and handled the vertex paint for the color scheme. I also modeled, uv'ed, textured, and created basic fin animation for the missile.(Which is also featured in the Hornet Commercial) 
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
I modeled, UV'ed, textured, the missiles.
Hornet Commercial - With hero shots of my missile.Great shots of my missile in action at 1:08 and 1:14.
Concept by Elijah McNeal. Everything else was done by me.
Concept by Elijah McNeal. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Concept by Ted Beargeon. Everything else was done by me.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Visual updates to the Cutlass. Including decals and texture work. Also modeled and textured the landing gear. Ship by Patrick Thomas.
Early_Production.jpg
SWK_X_Wing_LARGE.jpg
X_Wing_Flat1.jpg
X_Wing_Flat2.jpg
X_Wing_Flat3.jpg
X_Wing_REF1.jpg
X_Wing_REF2.jpg
X_Wing_REF3.jpg
X_Wing_TextureSheet.jpg
X_Wing_Wings_TextureSheet.jpg
Tie_Fighter_6.jpg
Tie_Fighter_1.jpg
Tie_Fighter_3.jpg
Tie_Fighter_4.jpg
Tie_Fighter_2.jpg
Tie_Fighter_5.jpg
Tie_Fighter_Game_Model.jpg
SWK_Escape_Pod.jpg
Preproduction test of a stylized look for the game. Concept by Grant Gosler.
Preproduction test of a stylized look for the game. Concept by Grant Gosler.
Kitchen level for Ghostbusters: The Video Game. Majority is my work. Food props by Juan Domanski. Additional props by Glenn Gamble.
Kitchen level for Ghostbusters: The Video Game. Majority is my work. Food props by Juan Domanski. Additional props by Glenn Gamble.
info
prev / next